Just a few screensahots to give you an idea of the extent of the changes as well as the kind of flavour to expect from the mod. Personally, I'm currently enjoying it a whole lot, even if I'm a bit clueless about "The big picture" and pursue techs a bit at random.
The title and menu screens have rotating images and the choiceswhen you start a game allow you to set how faithful you want the planet to be to Dune as we know it:
The civilisations are now Dune factions, each with their own unique units and abilities. And, as you can see, those are well suited to the theme. I'm probably going to play the BG and try and breed the Kwisatz Haderach on my next game. There is no way that will backfire on me, right?
Then, each of the possible leaders bring in his/her own characteristics, in keeping with the universe:
I went with Liet Kynes. But I haven't had the courage to pursue the ecological transformation of Dune yet, as it's meant to seriously upset the other factions...
And here is Sietch Tabr, ready to expand. Notice the spice blow and the sign of the worm. Where there is spice, a worm is never too far. And it will swallow your units and destroy improvements on the sand:
Fremen are awesome. They don't just wander around the desert, they do it in style:
My fledgling civ starts to expand and I've started discovering some resources. I'm still fairly clueless about what to focus on:
My workers are diligently working on building mines and water traps (water is life on Dune. It's what allows your cities to grow) around the Sietch: