Civilization 4 - Dune Wars mod screenshots

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Civilization 4 - Dune Wars mod screenshots

Postby WendyG » Sat Aug 28, 2010 1:52 pm

Just a few screensahots to give you an idea of the extent of the changes as well as the kind of flavour to expect from the mod. Personally, I'm currently enjoying it a whole lot, even if I'm a bit clueless about "The big picture" and pursue techs a bit at random. :thumbup:

The title and menu screens have rotating images and the choiceswhen you start a game allow you to set how faithful you want the planet to be to Dune as we know it:

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The civilisations are now Dune factions, each with their own unique units and abilities. And, as you can see, those are well suited to the theme. I'm probably going to play the BG and try and breed the Kwisatz Haderach on my next game. There is no way that will backfire on me, right? 8-) :

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Then, each of the possible leaders bring in his/her own characteristics, in keeping with the universe:

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I went with Liet Kynes. But I haven't had the courage to pursue the ecological transformation of Dune yet, as it's meant to seriously upset the other factions...

And here is Sietch Tabr, ready to expand. Notice the spice blow and the sign of the worm. Where there is spice, a worm is never too far. And it will swallow your units and destroy improvements on the sand:

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Fremen are awesome. They don't just wander around the desert, they do it in style:

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My fledgling civ starts to expand and I've started discovering some resources. I'm still fairly clueless about what to focus on:

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My workers are diligently working on building mines and water traps (water is life on Dune. It's what allows your cities to grow) around the Sietch:

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Re: Civilization 4 - Dune Wars mod screenshots

Postby AndonSage » Sat Aug 28, 2010 4:49 pm

Nice :thumbup:

Have you ever tried the Fall From Heaven 2 mod? It's enormously popular. According to RPS, FFH is going to go stand-alone in the future.
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Re: Civilization 4 - Dune Wars mod screenshots

Postby WendyG » Sat Aug 28, 2010 8:03 pm

Not yet, though I've read lots of good things about it. Now that I've tried my first mod, it's definitely on my list of things to try.

3 more:

The tool tips reveal many Dune specific abilities (e.g., there is another one about Harkonnen troops turning defeated ennemy troops into slave workers who die after completing one enhancement):

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My Crysknife fighters attack a Bene Gesserit city and meet stiff resistance from the local guard:

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To no avail. The city (The Cave of Tears) later falls:

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And here is a small part of the tech tree:

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I need to get some shots of my ornithopters and space harvesters too.

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Re: Civilization 4 - Dune Wars mod screenshots

Postby WendyG » Tue Aug 31, 2010 7:53 pm

I remember fondly the days where I had 1 city and a few scouts. These days, it's all spice mining for cities hiding behind their shields, heavy defenses and trying to eke out enough water from the dry land to support large populations in the arid conditions (no mean feat):

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A few of my cities are now protected by interceptors and bombers. They can't really destroy units. But you can transfer them easily from one city to another and they do a great job at weakening unwanted guests, including the kind that comes to destroy your harvesters.

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Warfare has become a more high tech affair at times...

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But not always. The fearsome worm riding Feydakin can still reduce more technically advanced opponents to bits...

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And here is a feature Lys pointed out to me which I had missed. Once you develop the necessary technology, you can negotiate with the guild, not only for offworld trade contracts, but also to bring in reinforcements from your home planet (or, in the case of the Fremen, from other tribes). Nifty if you can spare the cash and a city is in dire need of additional defenses:

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My 3 way war goes pretty poorly. The Atreides surprised me. They had stacked 2 heavy transporters along with thopters and other fighters. Once the carriers disembarked their cargo near 2 of my cities, they were quickly taken. As for the Tleilaxu, they are moving incredible amounts of troops around. Time for me to focus more on military buildings and take back what the Atreides stole from me! :boxer: The Tleilaxu are still 2 cities down but pushing hard.

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Re: Civilization 4 - Dune Wars mod screenshots

Postby Stan » Wed Sep 01, 2010 10:47 am

Wow. Someone put in a boatload of work into this. :shock:

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Re: Civilization 4 - Dune Wars mod screenshots

Postby WendyG » Wed Sep 01, 2010 10:52 am

Stan wrote:Wow. Someone put in a boatload of work into this. :shock:

Stan


That they have. I've now started building mentats who act like super city governors in their area of specialisation and give relevant bonuses. The whole thing feels, looks and sounds (with the sound pack using music from the movie, series and Dune games) like Dune.

It's a ton of fun and Lys and I are totally addicted to our respective games. If you have some free time, I highly recommend following the instructions in my Other Games thread and giving it a try.

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